Technologies and Methods for Studying Movement in Designed Spaces.

Saif Haq (TexasTech University) and Benne, Marcie (OMSI) Co-Chairs, EDRAMOVE

(Email: saif.haq@ttu.edu for more information)

 

Success in research depends largely on the development and application of new technologies and methods. This includes both the invention of new technologies that are specific for the study of movement and the adaptation of technology and methods from other disciplines.

 

The purpose of this workshop is to bring together a group of researchers and professionals who are actively engaged in the use of new technologies and methods. They will discuss their own attempts in using them in their study of movement in designed environments, discuss successes and failures and evaluate them for future use.

 

It is expected that after brief presentations from selected speakers the entire group will engage in a spirited discussion that may cross fertilize individual ideas. Additionally there will be individual opportunities for attendees to communicate personally with investigators who have implemented and experimented with each technique and method.

 

PRESENTATIONS:

 

 

Richard Wener,

Poytechnic University, Brooklyn, NY    

A Palmtop Computer System for Recording Movement

 

 

Systems for studying movement in and through space, such as behavior mapping and behavior tracking, can be invaluable in understanding human-environment interactions, and can provide information not duplicable by user self-report.  These data can address many critical questions about space use including “how”, “how often”, “how long” and “in what order.”

 

Unfortunately, systematic behavioral observations are not used as often as one would hope in    E-B studies at least part because of the effort and cost involved. Mapping and tracking can be quite labor intensive and that labor is significantly increased by the time,  cost, and transcription errors involved in converting observation data sheets to a machine-readable format for data analysis. 

 

We have developed a program that runs on a palmtop computer to automate behavior mapping and tracking in order to make the observation process easier and more accurate, and to eliminate the steps involved in data transcription.  The program allows the observer to create a plan on the screen of the space to be observed and to ‘tap’ that map on the screen to enter information on time, place, behavior, and subject.  The computer’s internal clock notes the time the behavior occurred and can be set to serve as a stop watch to time the duration of events. In this presentation we will show several examples of uses of this hardware/software package for field research.

 

 


Kapila D. Silva,

School of Architecture and Urban Planning, University of Wisconsin-Milwukee   

Substituting Vision in Navigation

 

Movement in the environment involves performing key spatial tasks such as identifying environmental cues, making a choice of spatial locality, orientation, and navigation. These spatial behavioral tasks require a complex coordination of sensory-perceptual, movement control, and cognitive competencies. Among the sensory modes in operation, vision dominates other sensory modalities in perception of environmental cues, orientation, and navigation. However, recent research studies propose visually impaired individuals possess the same abilities to process and understand spatial concepts, and that, although functionally equivalent to the sighted, they are carried out in a different and often slower manner (Ungar:2000). What these studies actually suggest is the mediation of non-visual sensory modalities – haptic, kinesthetic, auditory, & olfactory coding - in compensating the vision deficiencies in acquiring spatial knowledge. For several decades, researchers in neurophysiology, occupational therapy, and medical engineering have been studying the possibility of developing navigational aids for the visually impaired people based on nonvisual sensory modalities. One of the on-going research agenda in this realm involves the concept of sensory substitution, in which a given sensory system may be able to process information that would normally be handled by another defective sensory system (Veraat:1989). Based on literature, this presentation briefly discusses research on two such devices substituting vision with touch and hearing, and their implications for research into design of environments that facilitate movement of visually impaired people.

 

 

Ross L. Loomis

Department of Psychology, Colorado State University

The study of Movement in Exhibit Environments

 

Museums and other exhibit environments have long been studied for patterns of movement. Observing visitor patterns of attention and circulation through designed exhibit spaces has been done with a wide variety of methods. A look across the history of visitor studies reveals a number of strategies and purposes behind the studies. An early effort used still photography to explain ‘museum fatigue’.  By the 1930’s extensive studies had been done using trained observers in a variety of exhibit environments. Years later the editors of Human Factors would consider these studies among the first truly environmental psychological studies of the influence of architectural design on behavior. By the 1950’s observation of movement in galleries was combined with other measures such as interviews and surveys of visitors to provide a more comprehensive evaluation of exhibit effectiveness. The 1960s saw a growing use of technology with video camera recordings and even a floor grid (Hodometer) system for recording visitor movement. However, use of human observers remains popular and a variety of observation protocols have been used. Procedures for analyzing observations vary from simple descriptive summaries, to use of transformed data, to application of survival statistics. A worksheet outlining various purposes and methods for understanding movement in exhibits will be used to prompt discussion. A selected bibliography will also be provided participants.

 

 

Saif Haq

College of Architecture, TexasTech University

Role of VIE (Virtual Immersive Environments) for the study of movement

 

Observations of human movement are important in understanding human-environment interactions and their effects. One problem in this endeavor is the difficulty in controlling the environment or various parts of it. In this regard, the development of ‘virtual immersive environments’ is important. This presentation will discuss various ‘from the shelf’ technologies that are available for creating immersive environments and discuss their effectiveness and utility in conducting experiments in human movement through designed environments. Samples of ongoing research will also be demonstrated.

 

, Stephen Boelter, Saif Haq, Ross Loomis, Kapila Silva, Susan Torgrude and Rich Wener.