Movement in Designed Environments
Researcher    Saif Haq, PhD
Student Assistants   Sara Girotto
  Adetania
Pramanik

The issue of human movement has been of interest not only to researchers from various disciplines, but also to professionals who design and manage environments. The term ‘movement’ refers to those of human walkers as they navigate, distribute, way-find or browse. Operating from an architectural point of view this research puts emphasis on the environment; the identification and description of those environmental units that can be considered important in the way humans understand and operate in larger environmental 'wholes' and mechanisms of such movement. The study of movement therefore brings various research areas and professional interests such as Space Syntax, Wayfinding, Environmental Cognition, Facilities Management and Design into a collaborative framework.

 

Movement as a way of environment learning brings attention to relational properties of environmental units, as opposed to discrete ones. Relational properties, by definition, are derived from the configuration of spaces and are considered to become apparent to the moving observer. Traditionally, it had been difficult to describe and quantify relational variables, but with improved computing power and new theories, it is becoming easier. The theory and methods of Space Syntax is an example of such efforts and is a predominant research agenda. One area is the applicability of Space Syntax tools and methods to the study of deliberate movement.

 

Environmental Cognition deals with two sets of complex variables: the person and the environment. An important task in this endeavor is to ‘control’ these as far as possible. Typically, experiments were carried out either in real life settings or in some representations of those. Unfortunately, real life settings inhibit the control of extraneous variables and representation techniques restrict the sense of ‘immersion’ into an environment and do not allow actual movement. Therefore, it is necessary to have a system that allows not only the production of various immerse-able virtual environments, but also one that accommodates movement (exploration, wayfinding, navigation etc) within them. Production, management and use of such environments are also an important part of the research agenda.


Publications


 

Work in Progress