Outdoor Lighting using Radiosity

Exterior Daylighting systems are quite easy to employ with knowledge of a few key components.  Although not intended to make you an expert on the topic, this guide will at the very least get you in the ballpark.  It is important to note that materials, object colors, and scale are all important factors.  Always use real scale and be mindful of working units when modeling.  If using object colors rather than materials, use subtle shades and avoid primary colors whenever possible. 

We first need to ensure that the renderer is set to the default scanline renderer.  This enables the Radiosity Advanced Lighting solution. 

 

Three components are necessary to properly light the geometry:  The lighting source, the Radiosity solution, and exposure control. 

The first step, of course, is to create the geometry you wish to light.  I will be using the Gwathmey experience for this example. 

  1. Create the Daylighting system.  In the create panel, select Systems, then Daylight for the object type. 
  2. The next necessary component is to set up the Radiosity solution. 
  1. Finally, set the exposure control.  Logarithmic exposure control uses the most accurate algorithms, but unfortunately tends to make highly saturated colors "bloom".  This can usually be fixed in photoshop via a saturation or levels adjustment. 


You must run the radiosity solution first, then render the scene.  The Radiosity solution is what bounces the light around in the scene and produces ambient light.  You can actually see the mesh if you turn on Edged Faces from the viewport context sensitive menu. 

 

Once the Radiosity Solution has been completed, render the scene. 

Brighter ground colors may lessen shadows because it bounces more light energy.  Radiosity picks up colors and transmits them when the energy bounces.  Note the difference in the solution when a green ground color is used. 

A darker grey ground color produces darker shade and shadow.

The Radiosity solution is valid until an object in the scene moves or changes.  In other words, the scene can be rotated freely without invalidating the Radiosity solution, so multiple angles can be rendered from one Radiosity run.