DIGITALVISUALIZATIONSTUDIO
Chapter 2: Advanced Material Construction
| Burning Wood Material |
|
|
| The burning wood material focused on the blending of two materials and their normals to create the effect of smoldering wood. Panners were used to create the animated effect of the smoldering flame. |
| Candle Wax Material |
|
|
| The candle wax material focused on setting up custom lighting calculations within the material itself. This involved calculations for transmission, specularity, and diffuse lighting. |
| Fur Material |
|
|
| Construction of Fur Shading material. |
| Water Material |
|
|
| Creation of water material from scratch. Inside of material calculation are done to FAKE environmental reflections, refraction, and specularity. Movement of water is created used panners on both diffues and normal maps. |
| Toon Material |
|
|
| Creating a toon shaded surface. |