Wednesday, April 11, 2007

28.01 bebop studio physical model



A Design-Build Construction Project:
Begin work on a final physical bebop studio model. Work back and forth between the physical model, the digital formZ model, and the encodings.

The model is more than an extrusion. The model is the re-combination and interaction of two to five digital reliefs. There is a primary side, a secondary side, and the in-between condition. Re-scaling and re-orientation of reliefs can occur. The model has three idealized spatial zones (each @ 2.25" depth). These are not separated zones. The model should define and articulate these zones, but at the same time have spatial interaction between the zones (similar to what occurs between Parker and Gillespie in Leap Frog). In other words there is a push and pull between zones.

Model format: overall spatial zone of 18" x 13.5" x 6.75" must be defined in some way. (click on diagram above). Materials: same as discussed in 17.02 relief materials; encouraged to use laser cutter; painted white with gesso.

due: physical model progress and computer model. Mon. Apr. 15th