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Week 07
| Working on EON tutorials.
Updated vrml link with textures (part of it) Working on textures. Sourced images from the internet. Questions, Questions.... We would like to know if using the same image for different surfaces would in any way affect the texture memory. Is it that if a texture is stored once in the texture memory then that could be sourced again and again for various scenes. (maybe part of the texture)? While working with images which of these should be considered- the file size (* KB) or the image size(256*256)?
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| The images on the right are the sources and the images on the left are the textures created using Photoshop | |
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| Floor and the roof textures The marble texture was superimposed with the sketch done in photoshop |
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| Question Can these 2 images be merged into one and then part of them used on multiple surfaces?
It didn't work! Trying to map part of the image for the texture didn't export to EON or VRML |
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| 3ds link | VRML link |
| Work log home page | |
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