Ananta Patel 
EXERCISES
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Main Learning Point

Chapter 1: Exploring the MAX Interface Tool Bar, Drop down Menu, Different Icons and their uses.
Chapter 2: Working with the View ports View port & their arrangement, Navigation Control i.e. zoom, orbit etc.
Chapter 3: Working with Files and XRefs Creating, Opening, Saving, Importing, Exporting of files & XRef Object & Scene.
Chapter 4: Customizing the Max Interface and Setting Preferences Using the Customize User Interface, Customizing Buttons, Setting Preferences etc.
Chapter 5: Creating & Editing Primitive Objects Creating Primitive Objects, Assigning Colors, Various Creation Methods.
Chapter 6: Selecting Objects & Selecting Object Properties Use of Selection filters, Selection methods, Hide & Freeze, Uses of Layers.
Chapter 7: Cloning Objects & Creating Object Arrays Cloning Objects & Shifting-cloning, Instances & References, Mirror, Snap-shot etc.
Chapter 8: Grouping & Linking Objects Group Menu, Parent, child & root relationships, Create & use dummy objects etc.
Chapter 9: Working with the Schematics View Schematics View Interface, Use of Schematics View to Select, Delete & Copy.
Chapter 10: Transforming Objects - Translate, Rotate & Scale Translating, Rotating, Scaling, Interactive Gizmo, Using Co-ordinate System.
Chapter 11: Introducing Modifiers for Basic Object Deformation Working with Modifier Stack, Select Modifiers, Parametric Deformer & FFD.
Chapter 12: Modeling Basics Parametric Objects, Modeling types, Sub-object, Soft-selection, Helper objects.
Chapter 13: Drawing & Editing 2D Splines and Shapes 2D Shapes, Editing Splines, Spline Sub-objects, Applying modifiers to Spline.
Chapter 14: Working with Meshes and Polys Creating Editable Mesh & Poly, Various mesh sub-objects & modifiers.
Chapter 15: Creating and Editing Patches Create Quad & Tri Patch grid, Editable Patch Object & Sub-objects, Surface tools .
Chapter 16: Working with NURBS Created CV & Point curves, NURBS, NURBS sub-object tools, Lathing & Sweeping.
Chapter 17: Building Compound Objects Compound Objects, Mesher Object, Boolean Objects, Loft Object, Terrain.
Chapter 18: Creating Particles and Particle Flow Various Particle Systems, Super Spray particles, Meta Particles, Parray & PCloud.
Chapter 19: Exploring the Material Editor Various Material Properties, Material Editors, Material Library.
Chapter 20: Creating Simple Materials Material Types & Parameters, Shaders, Material Roll-out.
Chapter 21: Creating Advanced Multi-Layer Materials Various material types, raytrace, matte/shadow, Applying Multi-materials etc.
Chapter 22: Adding Material Details with Maps Various mapping possibilities, Bitmap Patch Editor, Duplicate Map Instances utility.
Chapter 23: Controlling Mapping Co-ordinates Basics of mapping coordinates, using mapping modifiers, UVW modifiers etc.
Chapter 24: Working with Cameras Basics of camera, Controlling a Camera, Changed Camera parameters
Chapter 25: Matching and Tracking Cameras Camera Match utility and Camera Tracking utility.
Chapter 26: Multi-Pass Camera Effects Use of Multi-pass Camera to create Depth of Field & Motion Blur effect.
Chapter 27Basic Lighting Techniques Basics of Lighting, Light types, Created & Positioned light, Sun & Day light etc.
Chapter 28: Advanced Lighting and Light Tracing Advanced Lighting, Light tracing, Local AL settings, AL Override material.
Chapter 29: Advanced Lighting and Radiosity Radiosity, Subdivide Modifier, Advanced lighting materials, Local & Global AL setting
Chapter 30: Animation Basics Control time & work with keys, Track bar, Motion Panel, View & Edit Key Values.
Chapter 31: Animating Constraints & Controllers Attachment and Surface Constraints, Path Constraints, Look at Constraints.
Chapter 32: Using Expression Controller Expression dialog box, Operators, Variables, and functions, Object Parameters.
Chapter 33: Working with Track View Track View, Track Bar, Curve Editor, Dope Sheet, Assigning controllers.
Chapter 41: Rendering Basics Active Shade Window, Global Rendering Parameters, Diff. rendering type etc.
Chapter 42: Using Atmospheric Effects Various atmospheric Gizmos, Fire atmospheric effects, Fog & Volume Fog
Chapter 43: Using Render Elements and Effects Render Elements, Render Effects, Lens Effect (Glow, rays & star) etc.
Chapter 44: Raytracing and Mental ray Global RT Setting, Raytrace Materials, Raytrace Map, Mental ray light & Materials
Chapter 45: Network Rendering Method of Network Rendering, Control Job Priority, Rendering Farm.