|
|
Ananta Patel EXERCISES | ||
| Student's Course Home | Course Home | VIZ Courses HOME | |
|
Chapter Name |
Main Learning Point |
| Chapter 1: Exploring the MAX Interface | Tool Bar, Drop down Menu, Different Icons and their uses. |
| Chapter 2: Working with the View ports | View port & their arrangement, Navigation Control i.e. zoom, orbit etc. |
| Chapter 3: Working with Files and XRefs | Creating, Opening, Saving, Importing, Exporting of files & XRef Object & Scene. |
| Chapter 4: Customizing the Max Interface and Setting Preferences | Using the Customize User Interface, Customizing Buttons, Setting Preferences etc. |
| Chapter 5: Creating & Editing Primitive Objects | Creating Primitive Objects, Assigning Colors, Various Creation Methods. |
| Chapter 6: Selecting Objects & Selecting Object Properties | Use of Selection filters, Selection methods, Hide & Freeze, Uses of Layers. |
| Chapter 7: Cloning Objects & Creating Object Arrays | Cloning Objects & Shifting-cloning, Instances & References, Mirror, Snap-shot etc. |
| Chapter 8: Grouping & Linking Objects | Group Menu, Parent, child & root relationships, Create & use dummy objects etc. |
| Chapter 9: Working with the Schematics View | Schematics View Interface, Use of Schematics View to Select, Delete & Copy. |
| Chapter 10: Transforming Objects - Translate, Rotate & Scale | Translating, Rotating, Scaling, Interactive Gizmo, Using Co-ordinate System. |
| Chapter 11: Introducing Modifiers for Basic Object Deformation | Working with Modifier Stack, Select Modifiers, Parametric Deformer & FFD. |
| Chapter 12: Modeling Basics | Parametric Objects, Modeling types, Sub-object, Soft-selection, Helper objects. |
| Chapter 13: Drawing & Editing 2D Splines and Shapes | 2D Shapes, Editing Splines, Spline Sub-objects, Applying modifiers to Spline. |
| Chapter 14: Working with Meshes and Polys | Creating Editable Mesh & Poly, Various mesh sub-objects & modifiers. |
| Chapter 15: Creating and Editing Patches | Create Quad & Tri Patch grid, Editable Patch Object & Sub-objects, Surface tools . |
| Chapter 16: Working with NURBS | Created CV & Point curves, NURBS, NURBS sub-object tools, Lathing & Sweeping. |
| Chapter 17: Building Compound Objects | Compound Objects, Mesher Object, Boolean Objects, Loft Object, Terrain. |
| Chapter 18: Creating Particles and Particle Flow | Various Particle Systems, Super Spray particles, Meta Particles, Parray & PCloud. |
| Chapter 19: Exploring the Material Editor | Various Material Properties, Material Editors, Material Library. |
| Chapter 20: Creating Simple Materials | Material Types & Parameters, Shaders, Material Roll-out. |
| Chapter 21: Creating Advanced Multi-Layer Materials | Various material types, raytrace, matte/shadow, Applying Multi-materials etc. |
| Chapter 22: Adding Material Details with Maps | Various mapping possibilities, Bitmap Patch Editor, Duplicate Map Instances utility. |
| Chapter 23: Controlling Mapping Co-ordinates | Basics of mapping coordinates, using mapping modifiers, UVW modifiers etc. |
| Chapter 24: Working with Cameras | Basics of camera, Controlling a Camera, Changed Camera parameters |
| Chapter 25: Matching and Tracking Cameras | Camera Match utility and Camera Tracking utility. |
| Chapter 26: Multi-Pass Camera Effects | Use of Multi-pass Camera to create Depth of Field & Motion Blur effect. |
| Chapter 27: Basic Lighting Techniques | Basics of Lighting, Light types, Created & Positioned light, Sun & Day light etc. |
| Chapter 28: Advanced Lighting and Light Tracing | Advanced Lighting, Light tracing, Local AL settings, AL Override material. |
| Chapter 29: Advanced Lighting and Radiosity | Radiosity, Subdivide Modifier, Advanced lighting materials, Local & Global AL setting |
| Chapter 30: Animation Basics | Control time & work with keys, Track bar, Motion Panel, View & Edit Key Values. |
| Chapter 31: Animating Constraints & Controllers | Attachment and Surface Constraints, Path Constraints, Look at Constraints. |
| Chapter 32: Using Expression Controller | Expression dialog box, Operators, Variables, and functions, Object Parameters. |
| Chapter 33: Working with Track View | Track View, Track Bar, Curve Editor, Dope Sheet, Assigning controllers. |
| Chapter 41: Rendering Basics | Active Shade Window, Global Rendering Parameters, Diff. rendering type etc. |
| Chapter 42: Using Atmospheric Effects | Various atmospheric Gizmos, Fire atmospheric effects, Fog & Volume Fog |
| Chapter 43: Using Render Elements and Effects | Render Elements, Render Effects, Lens Effect (Glow, rays & star) etc. |
| Chapter 44: Raytracing and Mental ray | Global RT Setting, Raytrace Materials, Raytrace Map, Mental ray light & Materials |
| Chapter 45: Network Rendering | Method of Network Rendering, Control Job Priority, Rendering Farm. |